It's time to announce something 'new'!

It has no name (yet). I just call it Crystal for now.


Codename: Crystal

So what is this?!

Well, it started as something of an arena shooter. It isn't [supposed to be] one though. It's not new either, it's just been sitting here for a while.

Eventually I'd like to build upon this with some unique gameplay mechanics. I have several ideas, like adding puzzly bits along with large explorable levels (with a twist!), but I haven't decided on anything specific so far.


Crystal Shader

I've done some tests - the feel of the environment, colors (somehow it always turns out blue later, like this page O_o - but the white theme is intact! and is going to be prominent), some shader stuff and effects. In fact, the game materialized out of a visual test I was doing with my little engine. I wanted to do something quick with it, but it turned out to be yet another dual-stick shooter!


Circuits!

The engine is being developed side-by-side. It's written in C++ w/ OpenGL ES 2.0, and is fully portable (Mac/PC/iOS). So the game is most likely to be released on these platforms as well.


Fireworks!

That's it for a small sneak peek! I'll go into technical details later, and go over how the game is being built. The engine is also powering up another shoot'em up project that's in the queue, something which I will be sharing soon!

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