Engine Update

04 Feb 2017, 23:06

Hiatus over. Back to engine development!

Here's a little update with "Cerberus," modeled and textured by Andrew Maximov.

Technical: Cook-Torrance based PBR with metalness workflow, SSAO, Bloom.

PBR shader still needs some tweaks.

Just a quick post for now, but I will be posting more!