There’s a new version of Ultrablast HD coming up! This version allows dynamic window resizing, input configuration with gamepad support, etc.
I started using a development branch of GLFW instead of SDL to solve some issues. Since this is a change that may affect everything, I needed to make sure there are no problems across different hardware configurations. Also different gamepads and joysticks needed testing; I recently patched GLFW to add proper support for POV hats, so testing the game with different gamepads would also help us test GLFW joystick code as well.
But finding people to test can be time consuming. Luckily I ran into a website named MacDeveloper, which is an open QA platform for Mac apps. Basically, users sign up to test apps and receive discounts or free apps in return, and developers publish projects for testing and assign a reward for those who contribute in a valuable way. Publishing a project costs, but it is pretty cheap. For testers the service is free.
If you’d like to test the upcoming version of Ultrablast HD, head over to MacDeveloper and join the Ultrablast project channel. All help is appreciated! :) The binaries posted on the channel are DRM-free and are not limited in any way. You can get Ultrablast HD for free in return.
If you are a Windows or Linux user and want to test, please contact me via form or G+, as I have Windows & Linux versions ready as well! It would help tremendously! Bonus if you have a gamepad or a joystick around to test it with. Your name will be in the credits as a token of appreciation :)