I've been playing around with more shoot'em up ideas. So far it's been 2-3 different prototypes (excluding Project Crystal), and I am trying to determine what to keep simple and which one to go for!


A lot of bullets! Seriously, what the?

Ultrablast is a traditionally linear game, but this time I want to make things non-linear, with an emphasis on exploration. Exploration is in fact one of my favorite gameplay mechanics!

Another aspect is customization. I'd like to try something new here, but nothing set in stone yet.


Cyberpunk City of Placeholders

The screenie to the right shows the beginnings of a sci-fi city from an earlier prototype. It has some dynamic theming. Or had. To minimize dev time I decided to leave out the city and went with another concept, but I do have plans to put it back, and with proper art!

So far everything is being developed on Mac, but I will soon start building them for PC (and/or iOS). I'd like to make an alpha version available shortly after.

Also, RetroFlux is now on Google+! Check it out, yo.


Cheers!